Welcome to the Eventide: Slavic Fable Walkthrough.Experience an authentic Slavic legend! Save the creatures from destruction!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Eventide: Slavic Fable game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Mooreland
- Chapter 2: The Museum
- Chapter 3: The Swamp
- Chapter 4: Tubber
- Chapter 5: The Castle
- Chapter 6: The Fern Flower
General Tips
- This is the official guide for Eventide: Slavic Fable.
- This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it.
- Use the Map to fast travel to a location.
Chapter 1: Mooreland
- Take the ORNAMENTAL BRACELET (A); open the bag (B).
- Take the Journal (C); move the items.
- Take the NAIL FILE (D).
- Use the NAIL FILE (E).
- Move the items; take the CHEST KEY (F).
- Move the jacket (G).
- Use the CHEST KEY (H).
- Play the HOP to receive the PICKAXE (I).
- Use the PICKAXE (J).
- Move the mushroom; open the cloth (K).
- Take the KNIFE (L).
- Use the KNIFE (M); take the ROPE.
- Move the log (N).
- Place the ROPE (O); pull the lever for a mini-game (P).
- Solution (Q-R).
- Walk forward.
- Open the case; take the FIRE HOSE (S).
- Attach the FIRE HOSE (T).
- Use the hose (U).
- Take the COIN (1/2) (V).
- Walk right.
- Take the PICTURE PART (W).
- Press ‘Begin' for a mini-game (X).
- Solution (Y-A).
- Use the ORNAMENTAL BRACELET (B).
- Take the LOCK PART (C) and DRIED RED CLOVER (D).
- Move the curtain (E).
- Walk forward.
- Use the KNIFE (F); take the PENCIL.
- Open the drawer; move the items (G).
- Take the NETTLE.
- Read the book (H).
- Move the bookmark (I); take the MARIGOLD.
- Walk down.
- Use the PENCIL (J).
- Walk down twice.
- Examine the lock (K); enter the code (L).
- Play the HOP to receive the MAP COIN (M).
- Place the MAP COIN (N); pull the lever (O).
- Take the Map and LOCK PART (P).
- Walk forward, right, then forward.
- Move the cloth (Q); place the 2 LOCK PARTS for a mini-game (R).
- Solution (S).
- Open the chest; take the POTION, schedule, and ROD OF AESCULAPIUS (T).
- Walk down twice.
- Place the ROD OF AESCULAPIUS (U).
- Open the case; take the BANDAGE (V).
- Walk right, then forward.
- Place the DRIED RED CLOVER, NETTLE, MARIGOLD, POTION, and BANDAGE (W); use the pestle (X).
- Pour the mixture; take the BANDAGE WITH MEDICINE (Y).
- Walk down.
- Talk to Lilacus (Z); give the BANDAGE WITH MEDICINE.
Chapter 2: The Museum
- Move the plant; take the FEATHERS and PIN (A).
- Walk right, then forward.
- Use the PIN (B); take the BASILISK FIGURINE.
- Walk down twice.
- Place the BASILISK FIGURINE for a mini-game (C).
- Solution (D): E-C-A-B-C-D-F.
- Go forward.
- Open the case; take the PICTURE PART (E).
- Open the case; take the OLD MAN MASK (F).
- Place the 2 PICTURE PARTS for a mini-game (G).
- Solution (H): Ax2-Bx2-Cx2-Fx2-G.
- Go forward.
- Examine the curtain (I).
- Give the ORNAMENTAL BRACELET (J).
- Take the CRANK (K).
- Move the wood; take the CARVED FIGURINE (L).
- Place the CRANK (M).
- Walk right.
- Move the pot (N); take the ORNATE KEY (O).
- Use the ORNATE KEY (P).
- Walk left.
- Use the KNIFE (Q).
- Take the PLANKS (R).
- Move the buoy (S); take the SAFETY BLOCK (T).
- Take the COINS (2/2) (U).
- Move the JACKET (V); place the PLANKS for a mini-game.
- Solution (W).
- Take the TIN CAN (X).
- Walk down.
- Talk to the creature; use the KNIFE (Y).
- Receive the FISHING LINE.
- Walk down.
- Place the SAFETY BLOCK (Z); take the CRANK (A).
- Walk down.
- Place the figurines and CARVED FIGURINE; take the MASK WITH HORNS and FISH TOKEN (B).
- Walk down.
- Use the COINS (2/2) (C); press the button (D).
- Take the CHOPPED WOOD (E).
- Go to the Haven; then left.
- Place the FISH TOKEN (F); open the box.
- Move the can and net; take the REEL and PLIERS (G).
- Walk down.
- Place the FISHING LINE, PIN, and REEL (H); take the FISHING ROD.
- Use the FISHING ROD (I); receive the BROKEN OAR.
- Walk down.
- Give the BROKEN OAR (J).
- Walk down twice.
- Use the PLIERS (K); open the case.
- Take the ROOSTER TOKEN (L) and BRUSH (M).
- Walk forward.
- Place the ROOSTER TOKEN (N).
- Open the case; take the STRANGE MASK (O).
- Walk forward.
- Place the OLD MAN MASK, MASK WITH HORNS, and STRANGE MASK for a mini-game (P).
- Solution (Q-V).
- Place the ORNAMENTAL BRACELET (W).
- Take the WOODEN ARM (X).
- Move the cloth (Y).
- Place the CHOPPED WOOD (Z) and WOODEN ARM (A).
- Examine the arm (B); use the TIN CAN (C).
- Receive the PITCH.
- Walk right, then left.
- Use the PITCH and BRUSH (D); apply the pitch (E).
- Place the CRANK (F).
- Pull the crank (G).
- Walk down.
- Take the OAR (H).
- Use the OAR (I).
Chapter 3: The Swamp
- Talk to the creature; take the FEATHERS and PLIERS (J).
- Take the RUNE (K).
- Move the rock; take the DEVIL HORN (L).
- Walk left.
- Take the METAL BUTTON (M).
- Take the SHARPENER HANDLE (N).
- Walk down.
- Use the METAL BUTTON (O).
- Take the AXE HANDLE and WINDOW PART (P).
- Walk left.
- Use the PLIERS (Q); place the WINDOW PART for a mini-game (R).
- Solution (S-Z).
- Take the HAMMER (A).
- Walk forward.
- Use the PLIERS (B); take the NAILS.
- Walk down.
- Place the AXE HANDLE (C); use the NAILS and HAMMER (D).
- Take the BLUNT AXE.
- Place the SHARPENER HANDLE; use the BLUNT AXE (E).
- Receive the AXE.
- Walk forward.
- Use the AXE (F).
- Walk left.
- Move the plant; place the FEATHERS (G).
- Take the FEATHER DUSTER.
- Take the MATCHES (H).
- Walk right twice.
- Examine the telescope (I).
- Take the BRUSHWOOD (J).
- Walk down.
- Take the CLOSET HANDLE (K).
- Place the CLOSET HANDLE (L); pull it.
- Take the TRUNK TOKEN; read the book (M).
- Take the LOCK TOKEN (N).
- Use the AXE; place the TRUNK TOKEN (O).
- Open the trunk; take the TILE and ROPE (P).
- Walk down, then left.
- Take the LOCK TOKEN (Q).
- Walk down.
- Use the FEATHER DUSTER (R); place the 2 LOCK TOKENS for a mini-game.
- Solution (S): Bx3-A-Bx2.
- Take the PLANKS (T) and RUNE (U).
- Walk down.
- Use the PLANKS (V).
- Play the HOP to receive the BLUEBERRIES (W).
- Place the 2 RUNES for a mini-game (X).
- Solution (Y): (G-C-B-E)-(D-B-H-A-F)-(H-C-F-G-B-E).
- Take the TREE TOKEN and MACHINE DISK (Z).
- Walk down.
- Use the rope (A); attach the hook (B).
- Take the DEVIL HORN and HORSESHOE TOKEN (1/3) (C).
- Walk down.
- Place the 2 DEVIL HORNS (D); place the symbol (E).
- Place the eye (F); place the tooth (G).
- Take the SICKLE HANDLE (H).
- Go to Leshy's Tree, then right.
- Place the SICKLE HANDLE (I); take the SICKLE.
- Walk right.
- Place the TILE (J).
- Take the TELESCOPE PART (K).
- Place the TELESCOPE PART for a mini-game (L).
- Solution (M-O).
- Walk down twice, then left.
- Give the BLUEBERRIES (P).
- Move the branches and moss (Q).
- Walk left.
- Move the moss (R).
- Walk left.
- Move the moss (S).
- Walk right.
- Place the TREE TOKEN for a mini-game (T).
- Solution (U).
- Walk right.
Chapter 4: Tubber
- Place the stones (V); place the leaf (W).
- Take the LEAF WITH WATER.
- Use the LEAF WITH WATER (X).
- Examine the tree for a mini-game (Y).
- Solution (Z).
- Use the SICKLE (A); receive the PINE CONE.
- Walk down, then right twice.
- Use the PINE CONE (B).
- Take the FIRE KEY (C).
- Use the FIRE KEY (D).
- Play the HOP to receive the HORN (E).
- Walk down three times.
- Use the HORN (F).
- Walk right.
- Take the GATE PART (G).
- Take the DOORBELL PART (H).
- Walk right.
- Take the LADDER (I).
- Take the WOLF TOKEN (1/3) (J).
- Walk forward.
- Take the SHOVEL (K).
- Walk down.
- Use the SHOVEL (L).
- Take the KNIFE (M).
- Walk down.
- Use the KNIFE (N).
- Place the DOORBELL PART (O); press it.
- Walk forward.
- Talk to Tubber; receive the SOAP (P).
- Read the book; take the CHAIN (Q).
- Take the CORKSCREW (R).
- Use the CORKSCREW (S); take the NUTS.
- Walk left, then down twice.
- Use the LADDER (T).
- Place the CHAIN (U); examine it.
- Walk forward, then left.
- Pull the chain (V).
- Move the cloth (W).
- Take the BATH KNOB (X).
- Take the STRAINER (Y); use the BATH KNOB (Z).
- Take the POKER (A).
- Use the POKER; take the OWL TOKEN (1/2) and LATEX GLOVE (B).
- Walk down.
- Use the STRAINER (C); receive the CASH REGISTER HANDLE.
- Place the CASH REGISTER HANDLE (D); pull it.
- Take the AQUARIUM TOKEN (E).
- Place the AQUARIUM TOKEN (F).
- Take the CROWN TOKEN and HANDLE (G).
- Walk down.
- Use the LATEX GLOVE; take the BICYCLE HORN (H).
- Use the BICYCLE HORN (I).
- Take the DEER (J).
- Walk down.
- Play the HOP to receive the LAVENDER (K).
- Walk left, then right.
- Place the CROWN TOKEN (L).
- Take the OWL TOKENS (2/2) (M).
- Place the OWL TOKENS (2/2) for a mini-game (N).
- Solution (O).
- Move the wood; take the AUROCHS (P).
- Walk down.
- Place the DEER and AUROCHS (Q); examine the stump.
- Take the TAP and HORSESHOE TOKEN (2/3) (R).
- Walk down, then right.
- Place the TAP (S); take the SOAP KEY (T).
- Walk forward.
- Use the SOAP KEY (U).
- Take the BATH MILK and HORSESHOE TOKEN (3/3) (V).
- Walk down three times.
- Place the HORSESHOE TOKEN (3/3) (W).
- Open the crate; take the BELLOWS (X).
- Walk forward, then left.
- Place the BELLOWS and BRUSHWOOD; use the MATCHES (Y).
- Close the lid; take the BEE SMOKER (Z).
- Use the BEE SMOKER (A); open the door.
- Take the HONEY (B).
- Walk down, right, forward, then left.
- Place the drawer, HANDLE, and NUTS (C).
- Examine the grinder; take the GROUND NUTS (D).
- Place the BATH MILK, HONEY, GROUND NUTS, LAVENDER, and SOAP (E); use the spoon for a mini-game (F).
- Solution: separate the ingredients (G).
- Receive the MIXTURE.
- Use the MIXTURE (H).
Chapter 5: The Castle
- Take the HORSE KEY (I).
- Walk down twice, then right.
- Use the HORSE KEY (J).
- Play the HOP to receive the MAGIC HALTER (K).
- Walk forward.
- Use the MAGIC HALTER (L).
- Take the MACHINE DISK (M).
- Use the KNIFE; take the WOLF TOKENS (2/3) and SEASHELL (N).
- Walk down twice, then forward.
- Place the 2 MACHINE DISKS for a mini-game (O).
- Solution (P).
- Take the ARROWS (Q).
- Walk left.
- Place the SEASHELL (R).
- Take the BOW (S).
- Go to the Ward.
- Place the BOW and ARROWS (T); use the string (U).
- Take the CROSSBOW (V).
- Use the CROSSBOW for a mini-game (W).
- Solution (X-A).
- Walk forward.
- Move the cloth (B).
- Take the HOOK (C).
- Take the SKEWER (D).
- Take the OIL LAMP (E).
- Open the cupboard (F).
- Remove the hook (G); place the HOOK and OIL LAMP (H).
- Play the HOP to receive the FLAT SHOVEL (I).
- Place the FLAT SHOVEL (J).
- Use the SKEWER (K).
- Examine the shovel (L); use the key (M).
- Walk forward.
- Take the HELMET (N).
- Go left.
- Open the drawer; take the FAN (O).
- Play the HOP to receive the ROPE (P).
- Walk down.
- Use the ROPE (Q); open the door.
- Walk right twice.
- Talk to Baba; take the ORNAMENTAL BRACELET (R).
- Walk down.
- Play the HOP to receive the WOLF TOKENS (3/3) (S).
- Walk down four times.
- Place the WOLF TOKENS (3/3) for a mini-game (T).
- Solution (U).
- Take the GATE PART (V).
- Walk down.
- Place the 2 GATE PARTS for a mini-game (W).
- Solution (X): Bx5-A-C-B.
- Turn the handle (Y).
- Walk left.
- Take the LEATHER GLOVE (Z).
- Use the LEATHER GLOVE; take the FINGER (A).
- Place the FINGER; take the picture (B).
- Turn the stones (C); examine the statue.
- Take the MAGIC STONE (D) and STICK WITH TWINE (E).
- Take the MAGIC STONE (F).
- Move the branches; place the stone and MAGIC STONES for a mini-game (G).
- Solution (H).
- Use the ORNAMENTAL BRACELET (I).
- Walk forward.
- Move the branches (J).
- Take the RAKE (K).
- Use the RAKE (L).
- Play the HOP to receive the METAL SAW (M).
- Walk down twice.
- Use the METAL SAW (N); take the ROD.
- Walk left.
- Use the ROD; take the LENS (O).
- Place the LENS (P).
- Take the MAGNIFYING GLASS (Q).
- Walk forward.
- Use the MAGNIFYING GLASS (R); examine it.
- Walk down twice, then right.
- Play the HOP to receive the SCREWDRIVER (S).
- Walk forward twice.
- Move the cloth; use the SCREWDRIVER (T).
- Open the chest; examine it for a mini-game (U).
- Solution (V).
- Read the note (W); take the BURETTES.
- Walk forward.
- Move the paper; use the STICK WITH TWINE (X).
- Take the MAGNET ON A STICK.
- Walk right.
- Open the cage; use the MAGNET ON A STICK (Y).
- Take the PISTOL TOKEN (1/2).
- Walk down, then left.
- Play the HOP to receive the PITCHFORK (Z).
- Place the PITCHFORK; take the DRAWER KEY and YELLOW ELIXIR (A).
- Use the DRAWER KEY; take the RELIEF PART (B).
- Enter the code (C).
- Open the trunk; take the RED ELIXIR (D).
- Go to the Sanctuary.
- Place the RED ELIXIR, YELLOW ELIXIR, and BURETTES (E); use the MATCHES for a mini-game.
- Solution (F): (F)-(H-F)-(C-E)-(G-E)-(A-I)-(J)-(B-D-K).
- Take the ANTIDOTE (G).
- Walk forward.
- Use the ANTIDOTE (H).
Chapter 6: The Fern Flower
- Take the FERN FLOWER (I).
- Play the HOP to receive the PICKAXE (J).
- Use the PICKAXE (K); take the RELIEF PART.
- Go to the Castle; walk down.
- Use the PICKAXE (L); take the RELIEF PART.
- Take the FIREWORKS BODIES (M).
- Walk forward twice.
- Examine the door (N).
- Walk down, then right.
- Play the HOP to receive the CAR JACK (O).
- Walk forward.
- Use the PICKAXE (P).
- Use the HELMET (Q); take the OIL.
- Take the note and FIREWORKS CAPS (R).
- Walk down twice.
- Use the OIL (S); take the RELIEF PART.
- Place the 4 RELIEF PARTS for a mini-game (T).
- Solution (U-A).
- Take the DIAMOND RING and PISTOL TOKEN (2/2) (B).
- Walk left.
- Use the DIAMOND RING; take the FIREWORKS STICKS (C).
- Walk down twice.
- Use the CAR JACK (D).
- Take the DUCT TAPE (E).
- Take the FLASHLIGHT (F).
- Walk forward, then right.
- Place the PISTOL TOKENS (2/2) (G).
- Take the GUNPOWDER (H).
- Walk down, then left.
- Place the FAN (I).
- Use the DUCT TAPE (J).
- Use the plug (K); take the FUSE (L).
- Walk down twice.
- Place the FIREWORKS CAPS, FIREWORKS BODIES, FIREWORK STICKS, GUNPOWDER, DUCT TAPE, and FUSE (M); take the FIREWORKS.
- Give the FIREWORKS and MATCHES (N).
- Play the HOP to receive the BATTERIES (O).
- Walk forward, then left.
- Place the FLASHLIGHT; open it (P).
- Use the BATTERIES; examine the flashlight.
- Walk forward.
- Place the FERN FLOWER (Q); use the pestle (R).
- Place the mixture (S).
- Take the CHAIN KEY (T).
- Use the CHAIN KEY (U).
- Congratulations! You have completed Eventide: Slavic Fable.
Created at: 2016-01-01